brainfuck4j is a brainfuck compiler for Java.
PEJS: Python Executed by JavaScript
PEJS aims at implementing a Python VM in JavaScript, enabling Python on web pages in browsers.
Biota Language Interpreter
A JavaScript implementation of Ward Cunningham’s Biota language
SBScript
ArcLite – Arc in JavaScript
An interpreter for the Arc language in Javascript
repiola
repiola is a software written in java that allows to program a “virtual machine” that draws on a surface. This software is similar to logo but with a assembler-like syntax. It includes a virtual machine that executes opcodes, an interpreter that translates the assembler-like language to opcodes and frontends for desktop (swing) and mobile (j2me).
Logo Interpreter
A logo interpreter writtein JavaScript with a nice graphical turtle.
Pascal interpreter in Java
The Pascal interpreter in Java is an ongoing project which has already implemented a core of Pascal with some interesting extensions like a plugin interface to call java code from pascal programs.
Site restructuring done
The site now has a much better structure making each language a post of its own. So you can comment on each and every language and updates on pages are replaced with the posting of new articles. The navigation now is via tags which are already now richer than the old “pages” structure. There are some remaining minor issues left. There are now 286 posts on languages. My new broken-link checker reports about 64 broken links.
I hope you find this more useful now.
SALSA
SALSA (Simple Actor Language System and Architecture) is a general-purpose actor-oriented programming language, especially designed to facilitate the development of dynamically reconfigurable open distributed applications. Dynamically reconfigurable open systems are useful in grid computing, mobile computing, and internet computing applications. In addition to the actor model’s first-class support for unbounded concurrency, asynchronous message passing, and state encapsulation; SALSA follows a universal naming model with Internet- and Java-based support for actor migration and location-transparent message sending. Furthermore, to facilitate coordination of concurrent activities, SALSA provides three high-level abstractions for programmers: token-passing continuations, join continuations, and first-class continuations. The syntax of the SALSA language is heavily influenced by Java. SALSA code is compiled into Java source code, then Java bytecode by a Java compiler. This provides for use of the entire Java API library and provides platform independence across all nodes on the SALSA network (a.k.a. World-Wide Computer).